For applications that require processing large amounts of text at inference time, Large Language Models (LLMs) are handicapped by their limited context windows, which are typically 2048 tokens. In-context learning, an emergent phenomenon in LLMs in sizes above a certain parameter threshold, constitutes one significant example because it can only leverage training examples that fit into the context window. Existing efforts to address the context window limitation involve training specialized architectures, which tend to be smaller than the sizes in which in-context learning manifests due to the memory footprint of processing long texts. We present Parallel Context Windows (PCW), a method that alleviates the context window restriction for any off-the-shelf LLM without further training. The key to the approach is to carve a long context into chunks (``windows'') that fit within the architecture, restrict the attention mechanism to apply only within each window, and re-use the positional embeddings among the windows. We test the PCW approach on in-context learning with models that range in size between 750 million and 178 billion parameters, and show substantial improvements for tasks with diverse input and output spaces. Our results motivate further investigation of Parallel Context Windows as a method for applying off-the-shelf LLMs in other settings that require long text sequences.
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This paper presents a machine learning approach to multidimensional item response theory (MIRT), a class of latent factor models that can be used to model and predict student performance from observed assessment data. Inspired by collaborative filtering, we define a general class of models that includes many MIRT models. We discuss the use of penalized joint maximum likelihood (JML) to estimate individual models and cross-validation to select the best performing model. This model evaluation process can be optimized using batching techniques, such that even sparse large-scale data can be analyzed efficiently. We illustrate our approach with simulated and real data, including an example from a massive open online course (MOOC). The high-dimensional model fit to this large and sparse dataset does not lend itself well to traditional methods of factor interpretation. By analogy to recommender-system applications, we propose an alternative "validation" of the factor model, using auxiliary information about the popularity of items consulted during an open-book exam in the course.
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Reinforcement learning (RL) problems can be challenging without well-shaped rewards. Prior work on provably efficient RL methods generally proposes to address this issue with dedicated exploration strategies. However, another way to tackle this challenge is to reformulate it as a multi-task RL problem, where the task space contains not only the challenging task of interest but also easier tasks that implicitly function as a curriculum. Such a reformulation opens up the possibility of running existing multi-task RL methods as a more efficient alternative to solving a single challenging task from scratch. In this work, we provide a theoretical framework that reformulates a single-task RL problem as a multi-task RL problem defined by a curriculum. Under mild regularity conditions on the curriculum, we show that sequentially solving each task in the multi-task RL problem is more computationally efficient than solving the original single-task problem, without any explicit exploration bonuses or other exploration strategies. We also show that our theoretical insights can be translated into an effective practical learning algorithm that can accelerate curriculum learning on simulated robotic tasks.
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Imitation learning (IL) is a simple and powerful way to use high-quality human driving data, which can be collected at scale, to identify driving preferences and produce human-like behavior. However, policies based on imitation learning alone often fail to sufficiently account for safety and reliability concerns. In this paper, we show how imitation learning combined with reinforcement learning using simple rewards can substantially improve the safety and reliability of driving policies over those learned from imitation alone. In particular, we use a combination of imitation and reinforcement learning to train a policy on over 100k miles of urban driving data, and measure its effectiveness in test scenarios grouped by different levels of collision risk. To our knowledge, this is the first application of a combined imitation and reinforcement learning approach in autonomous driving that utilizes large amounts of real-world human driving data.
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Attribute-controlled text rewriting, also known as text style-transfer, has a crucial role in regulating attributes and biases of textual training data and a machine generated text. In this work we present SimpleStyle, a minimalist yet effective approach for style-transfer composed of two simple ingredients: controlled denoising and output filtering. Despite the simplicity of our approach, which can be succinctly described with a few lines of code, it is competitive with previous state-of-the-art methods both in automatic and in human evaluation. To demonstrate the adaptability and practical value of our system beyond academic data, we apply SimpleStyle to transfer a wide range of text attributes appearing in real-world textual data from social networks. Additionally, we introduce a novel "soft noising" technique that further improves the performance of our system. We also show that teaching a student model to generate the output of SimpleStyle can result in a system that performs style transfer of equivalent quality with only a single greedy-decoded sample. Finally, we suggest our method as a remedy for the fundamental incompatible baseline issue that holds progress in the field. We offer our protocol as a simple yet strong baseline for works that wish to make incremental advancements in the field of attribute controlled text rewriting.
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Complex and contact-rich robotic manipulation tasks, particularly those that involve multi-fingered hands and underactuated object manipulation, present a significant challenge to any control method. Methods based on reinforcement learning offer an appealing choice for such settings, as they can enable robots to learn to delicately balance contact forces and dexterously reposition objects without strong modeling assumptions. However, running reinforcement learning on real-world dexterous manipulation systems often requires significant manual engineering. This negates the benefits of autonomous data collection and ease of use that reinforcement learning should in principle provide. In this paper, we describe a system for vision-based dexterous manipulation that provides a "programming-free" approach for users to define new tasks and enable robots with complex multi-fingered hands to learn to perform them through interaction. The core principle underlying our system is that, in a vision-based setting, users should be able to provide high-level intermediate supervision that circumvents challenges in teleoperation or kinesthetic teaching which allow a robot to not only learn a task efficiently but also to autonomously practice. Our system includes a framework for users to define a final task and intermediate sub-tasks with image examples, a reinforcement learning procedure that learns the task autonomously without interventions, and experimental results with a four-finger robotic hand learning multi-stage object manipulation tasks directly in the real world, without simulation, manual modeling, or reward engineering.
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We study the problem of continually training an instruction-following agent through feedback provided by users during collaborative interactions. During interaction, human users instruct an agent using natural language, and provide realtime binary feedback as they observe the agent's instruction execution. We cast learning as a contextual bandit problem, converting the user feedback to immediate reward. We evaluate through multiple rounds of human-agent interactions, demonstrating 15.4% absolute improvement in instruction execution over time. We also show our approach is robust to several design variations, and that the feedback signal is roughly equivalent to the learning signal of supervised demonstration data.
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Reinforcement learning can enable robots to navigate to distant goals while optimizing user-specified reward functions, including preferences for following lanes, staying on paved paths, or avoiding freshly mowed grass. However, online learning from trial-and-error for real-world robots is logistically challenging, and methods that instead can utilize existing datasets of robotic navigation data could be significantly more scalable and enable broader generalization. In this paper, we present ReViND, the first offline RL system for robotic navigation that can leverage previously collected data to optimize user-specified reward functions in the real-world. We evaluate our system for off-road navigation without any additional data collection or fine-tuning, and show that it can navigate to distant goals using only offline training from this dataset, and exhibit behaviors that qualitatively differ based on the user-specified reward function.
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By transferring knowledge from large, diverse, task-agnostic datasets, modern machine learning models can solve specific downstream tasks either zero-shot or with small task-specific datasets to a high level of performance. While this capability has been demonstrated in other fields such as computer vision, natural language processing or speech recognition, it remains to be shown in robotics, where the generalization capabilities of the models are particularly critical due to the difficulty of collecting real-world robotic data. We argue that one of the keys to the success of such general robotic models lies with open-ended task-agnostic training, combined with high-capacity architectures that can absorb all of the diverse, robotic data. In this paper, we present a model class, dubbed Robotics Transformer, that exhibits promising scalable model properties. We verify our conclusions in a study of different model classes and their ability to generalize as a function of the data size, model size, and data diversity based on a large-scale data collection on real robots performing real-world tasks. The project's website and videos can be found at robotics-transformer.github.io
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Navigation is one of the most heavily studied problems in robotics, and is conventionally approached as a geometric mapping and planning problem. However, real-world navigation presents a complex set of physical challenges that defies simple geometric abstractions. Machine learning offers a promising way to go beyond geometry and conventional planning, allowing for navigational systems that make decisions based on actual prior experience. Such systems can reason about traversability in ways that go beyond geometry, accounting for the physical outcomes of their actions and exploiting patterns in real-world environments. They can also improve as more data is collected, potentially providing a powerful network effect. In this article, we present a general toolkit for experiential learning of robotic navigation skills that unifies several recent approaches, describe the underlying design principles, summarize experimental results from several of our recent papers, and discuss open problems and directions for future work.
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